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1. caldari t2 frig fits? - in Ships and Modules [original thread]
Originally by: Sidus Isaacs Rail Harpy is happy Harpy :) [Harpy, OmNomNom] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Warp Disruptor II Small Capacitor Booster II, Cap Booster 150 Medium Shield Extender II Phased Monoprope...
- by Derek Sigres - at 2009.12.31 07:25:00
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2. Struggling with Assault Frigates - in Ships and Modules [original thread]
Yet another person has run across the conundrum of the Assault Ship. The trouble that you invariably find is that any job you'd like your Assault Ship to do, you'll find another ship that can do it cheaper. Cruisers deliver more damage, intercepto...
- by Derek Sigres - at 2009.12.31 07:18:00
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3. Raven Active Tank help - in Ships and Modules [original thread]
Without really knowing the skills involved, I'll keep my statement brief. Unless you are willing to invest a LOT of capital into a Raven, trying to produce an active tank that can run forever is a folly. While it provides an excellent safety net ...
- by Derek Sigres - at 2009.12.10 23:02:00
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4. Dumbest looking and badly designed ships in all of Eve - in Ships and Modules [original thread]
Edited by: Derek Sigres on 10/12/2009 22:54:11 Originally by: Don Pellegrino Quote: Catalyst - Lol, if that were real, flying in circles would be all the rage. And to other "it would fly in circle rants", there is no air in s...
- by Derek Sigres - at 2009.12.10 22:52:00
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5. Thinking Persons Game? - in Ships and Modules [original thread]
Edited by: Derek Sigres on 11/07/2009 20:23:05 Originally by: Kismo Edited by: Kismo on 07/07/2009 23:54:40 Eve is a thinking person's game in a similar way to Magic is. There's a deck building phase (ship fitting), and there's a p...
- by Derek Sigres - at 2009.07.11 20:20:00
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6. So EvE's balanced then - in Ships and Modules [original thread]
Since the discussion degenerated into a Drake argument, I'll throw my hat into the ring. Lots of people complain about how powerful the Drake's passive tank can be. It's true that it's fantastically sturdy but apparently most people are under the...
- by Derek Sigres - at 2009.07.11 20:13:00
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7. Black Ops Jumps ? - in Ships and Modules [original thread]
Originally by: Black Night Originally by: Lilla Kharn Obvious troll is obvious. Common sense please. If BO's could do that they wouldn't need a buff now would they? It was not that obvious when I first became a BO's pilot. No...
- by Derek Sigres - at 2009.07.11 08:13:00
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8. Buff Minmatar, nerf Amarr?? Whats coming next? - in Ships and Modules [original thread]
Originally by: AstroPhobic Originally by: Wannabehero I was going to reply to that but this pretty much sums it up. You won't see armor resist rigs outside of t2ers with big holes. That's mostly my point though, it's all mixed da...
- by Derek Sigres - at 2009.07.11 08:03:00
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9. Most Effective PvP Ship You've Flown - Cost vs Fun - in Ships and Modules [original thread]
The ship I've had the most fun with is the Harpy actually. Not a particularly good "bang for the buck" ship because I've never even come close to breaking even in my isk lost/isk destroyed ratio (best I've managed is a handful of frigates and a cr...
- by Derek Sigres - at 2009.07.11 07:53:00
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10. Reality Of Weapons - in Ships and Modules [original thread]
While the OP is indeed correct in his assertion (that the game is not realistic) I think he may have missed the point (and some facts). For example, we know that guns are hit scan weapons - they hit the target in the same frame as the gun cycles....
- by Derek Sigres - at 2009.06.10 17:38:00
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11. Why does everyone worship the Rifter? - in Ships and Modules [original thread]
Originally by: BwanaKuu So, it is the best T1 frig. But so what? The only thing I've found it useful for was tackling. That's it. Solo PvP has been awful in this so far. I'm using the standard setup 3xautocannon, 1xrocket, 1xweb, 1xscrambl...
- by Derek Sigres - at 2009.06.10 17:13:00
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12. STOP NERF CALADRI - in Ships and Modules [original thread]
Originally by: A Pacifist Originally by: Suprrrrhawt Originally by: A Pacifist Caldari are fine, its shields that need some love tbh. This made me lol. Interesting you con't acknowledge that shields are undeniably th...
- by Derek Sigres - at 2009.05.23 05:50:00
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13. T3 ECM broken or just worthless? - in Ships and Modules [original thread]
It occurs to me that, were the jamming ability of the Tengu better, it would in fact herald the return of the solopwnmobile. To clarify - the Tengu (or any other T3 I suppose) can deliver staggering damage for a cruiser, and the Tengu not only sh...
- by Derek Sigres - at 2009.05.22 08:23:00
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14. Whats more fail? Black Ops or T3? - in Ships and Modules [original thread]
Originally by: 314159265 . Oh, and why are marauders half broken? I suspect it's because half the guns are broken, or at least less good for the job at hand. I can't really speak from experience as the only time I ever recall using bl...
- by Derek Sigres - at 2009.05.22 08:04:00
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15. Best ship for taking on swarms of frigates/occasional cruisers - in Ships and Modules [original thread]
Originally by: Firvain use smartbombs? or sb with bombs... Neither is a terribly good choice. The Merlin doesn't really have any pressing need to get close enough to get hit by a smartbomb and regular bombs will only work if you catch ...
- by Derek Sigres - at 2009.05.22 08:01:00
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16. To the Devs. current Jita Price for a Tengu with subsystems - in Ships and Modules [original thread]
Originally by: Vaerah Vahrokha Quote: Earning ISK is a skill and with it should come benefits. Can't afford it? Mine faster or something What kind of skill is involved at clicking on a GTC seller site? This, more than anyth...
- by Derek Sigres - at 2009.05.22 07:46:00
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17. Powergrid on Rail ships - in Ships and Modules [original thread]
Originally by: 1600 RT or: 1- caldari ships werent designed for mwd. 2- caldary ships werent designed to fit the biggest size of guns in the class. Given the commonly accepted positon that the MWD is a mod of such great importance tha...
- by Derek Sigres - at 2009.05.22 07:40:00
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18. STOP NERF CALADRI - in Ships and Modules [original thread]
Originally by: Liang Nuren Originally by: Saisio Arisu just cause caldari ship are skillpoint heavy dosen't mean that the players who does developed their skill towards it shall suffer Caldari Skill requirements: - Shields -...
- by Derek Sigres - at 2009.05.22 07:29:00
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19. Resources for learning how to handle a carrier? - in Ships and Modules [original thread]
Originally by: Atsuko Ratu Originally by: Tex Shapiro In the time taken to craft these oh-so-clever responses the OPs query could have been answered multiple times. Who cares if he's ready or not? Why is it OK to be curious about...
- by Derek Sigres - at 2009.05.22 07:21:00
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20. Nightmare for PVP, worth it? - in Ships and Modules [original thread]
The Nightmare is aptly named, for it is indeed one of the most fearsome battleships that can take the battlefield. Relying on shields for defense means that nothing keeps this ship from simply loading up on damage mods, delivering absolutely frigh...
- by Derek Sigres - at 2009.05.14 17:04:00
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